Unity Puzzle Game
Time Manipulation Mechanics
Project Overview
A Portal-inspired first-person puzzle game built in Unity using C#.
The game's puzzles revolve around freezing objects and rewinding them in time, similar to the mechanics later seen in Nintendo's The Legend of Zelda: Tears of The Kingdom.
This project was developed as a personal learning project and later used as my final assignment for my Computer Science A-Level course in May of 2022, a year before Tears was released.
Key Features
- Time Manipulation: Freeze objects and rewind them to previous positions
- Progressive Difficulty: Three carefully designed levels with increasing complexity
- Save/Load System: Complete game state persistence between sessions
- Physics Integration: Seamless interaction between time mechanics and Unity's physics
- Visual Feedback: Clear indicators for frozen objects and time states, as well as post-processing shaders for effect