Ben Targett
Game Programmer and Creative Writer
Showcase
A turn-based RPG prototype built in Godot 4
with GDScript.
All systems shown in the video were implemented by
me,
including camera controls, turn-based combat mechanics, damage calculations, and
UI.
The UI was initially prototyped in Photoshop and then built using custom Control
Nodes.
An exploration-focused game built in Unity
using C# and Ink.
The game features a branching narrative and a custom-built dialogue system.
I also built a custom Unity Editor tool to
import Quake 3 levels built in TrenchBroom, allowing for easy level design and
integration into the game engine.
The game also features saving and loading functionality, including player
inventory and quest progress.
The UI is complete and functional.